![]() ![]() You can visit the Tavern of every friend once every day. With this Silver you can activate various powerful boosts for your city or customize your Tavern to not only make it more appealing but also to increase your Silver income. Whenever there are friends sitting at your Tavern, you will be able to collect Silver and empty the table, making space for new friends to visit you. All your ingame friends can visit your Tavern and sit at these chairs if they are empty. Your Tavern will come with its own interior, a small table and a few chairs. ![]() Once you unlock the Construction research in Bronze Age, this will become a functional building - the Friends Tavern. ![]() Since you get a value from the hover that doesn't have seem to have any randomness in it (he seems to have never found a case where a give ratio ever gave a reported damage range that was different from what he first found).If you've only started playing, you will notice a ruin along a river to the north of your city. The random factor is which of the values in the range is chosen. For example 2/13 to 40/159 yields 0-1 damage, 40/33 to 50/31 yield 5-7 points, 60/37 to 48/29 give 6-7 points (which also means he never was able to test a ratio between 50/31 and 60/37) to determine which value that would give. If you look at the later sheet in the tool, there is a table of damage range verse ratios. My understanding is the tool was built by carefully recording this value for a very large number of battles where they knew the base attack and defense values, were able to adjust them for the stated terrain and unit to unit adjustment, and came up with a listing of each given ratios yielded a specific damage range. The random factor is which of these number will occur, but there is NO random factor in determining the damage range. When you hover your mouse over an enemy unit (if you are on the Browser version), one bit of information you get it the damage range the attack will do, something like 4-6 or 5-7 pointe of damage. ![]()
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